Papers with in-game tactics
More Victories, Less Cooperation: Assessing Cicero’s Diplomacy Play (2024.acl-long)
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Wichayaporn Wongkamjan, Feng Gu, Yanze Wang, Ulf Hermjakob, Jonathan May, Brandon Stewart, Jonathan Kummerfeld, Denis Peskoff, Jordan Boyd-Graber
| Challenge: | Diplomacy is a boardgame that offers a challenge for communicative and cooperative AI. |
| Approach: | They run two dozen games with Cicero and annotate in-game communication with abstract meaning representation to separate in- game tactics from general language. |
| Outcome: | The proposed method can outperform Cicero in communicating with humans, but it's difficult to deceive and persuade AI. |